Pathfinder 2e archetype - Archetype Reanimator. Prerequisites ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard. Requirements You have at least one undead minion that you permanently control. You repurpose the negative energy that flows through your minions at a moment's notice.

 
One of the best things about Pathfinder is character customization, and one of the best tools for character customization in Pathfinder 2e is archetype dedication. Let's hype ourselves up for release, then, by making a list of all the 2e archetypes that are (at least likely) coming down the pipeline. Multiclass Archetypes (all confirmed .... Wolfram alpha ordinary differential equations solver

Source Advanced Player's Guide pg. 196 2.0. All characters have access to the vigilante archetype. As a vigilante, you have two faces: a public persona, and a secret identity that lets you hide your extralegal actions from polite society. Your secret identity lets you adventure and carry out clandestine missions while keeping the civilians you ...Cleric. You are an ordained priest of your deity and have even learned how to cast a few divine spells. Though your main training lies elsewhere, your religious calling provides you divine gifts. The cleric archetype is a great way to create a character of another class who’s a devotee of a particular deity.Beastmaster is another 3rd action filling and gives you one more body to control. Blessed One makes you good at status removal with Blessed spell metamagic and Mercies. Witch is a natural fit for Wizard, the free familiar and a Hex that you can use with Arcane is pretty good. Undatus •. Alchemist.Archetype Herbalist Prerequisites Herbalist Dedication; expert in Nature. Your advanced alchemy level for herbalism increases to your level – 3. You gain the formulas for elixirs of life as soon as your advanced alchemy level is high enough to create them: lesser at 8th level, moderate at 12th level, greater at 16th level, and major at 18th ...It demands fierce intelligence, bold ingenuity, incredible determination, unending patience, and a strict adherence to perfection, along with incredible skill as an artisan, for each lich must create their own soul cage. A mispronounced word or flaw in the construction of your soul cage would end not in immortality but ignominious death. Halcyon speaker is a cool archetype perfect for sorcerers since it adds spells directly to your spells known, greatly increasing your versatility, and giving lots of extra fun options to play with, all based on your dc. It's prerequisite in the maagambyan attendant archetype also has some interesting abilities.On Bended Knee: A Guide to Pathfinder's Obedience Feats. Stargazer. You gain hexes more slowly, and notably no major nor grand hexes, however your hexes do scale up …The Beastmaster Archetype is all about granting an animal companion to anyone that wants one, or more than one if you so desire. This is. ... The Animal Companion rules in Pathfinder 2e are very solid. For one action, the Command an Animal action allows your Companion to take two actions because they’re a Minion. This gives any class that ...Archetype Sorcerer. Prerequisites Charisma 14. Choose a bloodline. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. Archetype Druid. Prerequisites Wisdom 14. You cast spells like a druid. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the primal spell list in this book or any other primal cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for primal spells.Archetype Blessed One. You are touched by a deity and gifted with the ability to alleviate the suffering of others. You gain the lay on hands devotion spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity.Archetype Monk. Prerequisites Monk Dedication; expert in at least one saving throw. Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master. Monastic training has taught you martial arts and allowed you to hone your mind, body, and spirit to new heights.The Magus Archetype gets to do 1 solid hit with relatively weaker damage spells for a cost of 5 feats (dedication, spellcasting progression, spellstrike.) It's not useless, but it's horrendous. Sure, but even for a Champion, you're putting 14 points into INT and using 2 …Uncommon Archetype. Source Pathfinder #152: Legacy of the Lost God pg. 76. Archetype Animal Trainer. Prerequisites Animal Trainer Dedication. You constantly have the effects of speak with animals as a 2nd-level innate primal spell. You gain a +2 circumstance bonus to Diplomacy checks to Make a Request of animals while this spell …Archetypes refer to these benefits as the “expert spellcasting benefits.”. Master Spellcasting Feat: Upon reaching 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. At 20th level, they grant you an 8th-level spell slot. Introduction. The Wrestler archetype is exactly what it sounds like, expanding your options with the grab and grapple mechanics in Pathfinder 2e. While anyone with Athletics and a decent strength score can grapple, Wrestlers gain several options to do more to a grabbed target. If you’re looking to support your team by focusing on martial ...Source Advanced Player's Guide pg. 190 2.0. Archetype Scrounger. Prerequisites expert in Crafting; Scrounger Dedication. You are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. Additionally, if you get a critical success on ...Source Guns & Gears pg. 49. Archetype Inventor. Prerequisites Basic Breakthrough. You gain one inventor feat. For the purpose of meeting its prerequisites, your inventor level is equal to half your character level. Special You can select this feat more than once. Each time you select it, you gain another inventor feat.Archetype Vampire. Prerequisites You were a killed by a vampire drinking your blood. You're a newly risen vampire. You gain the undead and vampire traits and the basic undead benefits, and your undead hunger is for the blood of the living. Your incisors elongate; you gain a fangs unarmed attack that deals 1d6 piercing damage. Archetype Captivator. Prerequisites Captivator Dedication. Your innate ability to fascinate others develops into full-fledged spellcasting. This spellcasting comes naturally and instinctively to you, rather than as a product of training. Choose a 1st-level occult spell from either the enchantment or illusion school.Alter Ego. Walkena. Source Dark Archive pg. 126. A highly guarded castle in the middle of an extravagant ball, the headquarters of a city's infamous thieves' guild, the locked room in the back of a cultist hideout—all perfect targets for you to use your expertise at blending in. Rather than skulking through the shadows, you use your training ... Alter Ego. Walkena. Source Dark Archive pg. 126. A highly guarded castle in the middle of an extravagant ball, the headquarters of a city's infamous thieves' guild, the locked room in the back of a cultist hideout—all perfect targets for you to use your expertise at blending in. Rather than skulking through the shadows, you use your training ... Archetypes Celebrity, Dandy. Frequency once per hour. Prerequisites Celebrity Dedication, or Dandy Dedication; trained in Deception. Access Members of the Firebrands at the rank of second mark or higher have access to this feat. You are incredible, impeccable, an icon of style and grace—and everyone knows it.Archetype Pirate. Prerequisites trained in Intimidation. As a pirate, you sail the seas in search of enemy ships to plunder. You become trained in Sailing Lore, or become an expert in it if you were already trained. You ignore the effects of difficult terrain or uneven ground caused by a ship's movement. Swashbuckler. Source Advanced Player's Guide pg. 153 2.0. The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma-based spellcasters who want to add a bit of dramatic flair to their routine. Multiclass swashbucklers work especially well for characters who already wanted to perform the ...The mixing of magical techniques produces fascinating and unpredictable results. As one of these innovators, sometimes called a spell trickster, you have a knack for pioneering magical techniques and discovering new effects from spells most novice spellcasters take for granted. Whether your unique abilities are the result of weeks of ...Incredible Familiar (Familiar Master) Feat 10. Archetype. Source Advanced Player's Guide pg. 174 2.0. Archetype Familiar Master. Prerequisites Enhanced Familiar. Your familiar is infused with even more magic than other familiars. You can select six familiar or master abilities each day, instead of four. From the wise owl perched on the wizard's ...Chapter 3: Classes / Archetypes Class Archetypes Source Core Rulebook pg. 219 4.0 Archetypes with the class trait are a fundamental divergence from your class's …Back in 2011, This American Life toured an office building in Marshall, Texas, and found eerie hallways of empty offices that serve as the 'headquarters' of patent trolls. For many, that was the first introduction to the strange world of the Eastern District of Texas, its outsized role in patent litigation and especially its effective support of the patent troll business model.Archetypes allow you to invest Class Feats to gain capabilities not normally available to your class, and often include powerful capabilities not available in any other way. The articles below explore the options available in individual archetypes and offer suggestions on classes and builds which might benefit from taking those archetypes.Talisman Dabbler. The classic idea of magic is that of a hoary wizard, poring over a crumbling book of spells. But magic is so much more than that—it is thought, will, and action, and with the right talismans, you can make even the cut of a sword a deeply magical act. This all hinges on the small magical talismans you affix to your gear.Archetype Pirate. Prerequisites trained in Intimidation. As a pirate, you sail the seas in search of enemy ships to plunder. You become trained in Sailing Lore, or become an expert in it if you were already trained. You ignore the effects of difficult terrain or uneven ground caused by a ship's movement. Introduction. The Wrestler archetype is exactly what it sounds like, expanding your options with the grab and grapple mechanics in Pathfinder 2e. While anyone with Athletics and a decent strength score can grapple, Wrestlers gain several options to do more to a grabbed target. If you’re looking to support your team by focusing …Archetype Exorcist. Prerequisites trained in Occultism or Religion. You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a spirit dwelling.The real question is whether or not an archetype feat gives you more cool powers than a class feat. Assuming you aren't using the Free Archetype variant rules, you should always compare your best choice of class feat to what you get from an archetype feat.. For example, if a rogue were thinking about taking the Minor Magic class feat, he would be …Archetypes for a Champion. I'm going to play my second ever PF2 campaign and it will be the first time we will play with Free Archetype. To be frank I'm overwhelmed by the …Investigator Dedication Feat 2. Archetype Dedication Multiclass. Source Advanced Player's Guide pg. 151 2.0. Archetype Investigator. Prerequisites Intelligence 14. You gain the on the case class feature, which grants you both the Pursue a Lead activity and Clue In reaction. You become trained in Society and another skill of your choice.Free archetype is really fun and, in my opinion, improves the game a lot. Archetypes don't really grant you too much extra power, and extra roleplay and character flavor is awesome. Primary issue base game with archetypes is that you give up a class feat to take it, which can make you lose out on cool features to build flavor and cool stuff, so ... Source Advanced Player's Guide pg. 164 2.0. Archetype Cavalier. Prerequisites trained in Nature or Society. You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM.Jun 5, 2021 · Archetypes allow you to invest Class Feats to gain capabilities not normally available to your class, and often include powerful capabilities not available in any other way. The articles below explore the options available in individual archetypes and offer suggestions on classes and builds which might benefit from taking those archetypes. Another powerful archetype for most characters is Beastmaster. This allows you to acquire an animal companion and scale them up alongside you to serve as an ally in combat. For Champions this is particularly nice because it means you will almost always have a friend nearby who can trigger your champion's reaction. 8.Source Secrets of Magic pg. 226 1.1. Archetype Shadowcaster. Prerequisites. The world is full of shadows, but each living creature possesses a form of inner light to ward against that ever-present darkness… all except shadowcasters. By trading away that piece of their spirit, shadowcasters have removed a limiter, allowing them to gain magical ...Chapter 3: Classes / Archetypes Class Archetypes Source Core Rulebook pg. 219 4.0 Archetypes with the class trait are a fundamental divergence from your class's specialties, but one that exists within the context of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites.Archetype feats you gain in place of a class feat are called archetype class feats. Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above. ... Latest Pathfinder 2e! Cultures of Celmae ...Source Core Rulebook pg. 229 4.0. Archetypes Assassin *, Rogue. Prerequisites Rogue Dedication. * This archetype offers Sneak Attacker at a different level than displayed here. You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels. Start by finding the archetype that best fits your character concept, and select the archetype’s dedication feat using one of your class feat choices. Once you have the …Archetypes allow you to expand the scope of your character’s class. Applying an archetype requires you to select archetype feats instead of class feats. Start by finding the archetype that best fits your character concept, and select the archetype’s dedication feat using one of your class feat choices.Uncommon Archetype Source Pathfinder #151: The Show Must Go On pg. 74 Archetype Juggler Prerequisites legendary in Performance; Juggler Dedication Trigger A creature within 10 feet of you uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Requirements You are Juggling a thrown ...The wizard archetype grants versatile prepared spells, perfect for characters looking to add some extra utility.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles.The additional feats below are found in the beastmaster archetype. Whenever one of these additional feats refers to an animal companion, as an undead master, you apply it to your undead companion instead.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond those in their entry.An easy example of the siren or temptress archetype can be found in Homer’s ancient epic, “The Odyssey,” in which there are literal sirens whose beauty and music lure sailors to their deaths.Start by finding the archetype that best fits your character concept, and select the archetype’s dedication feat using one of your class feat choices. Once you have the …Demolitionist Source Guns & Gears pg. 133 PFS Note Characters with a Home Region of Alkenstar, Dongun Hold, or the Shackles have access to all archetypes from Chapter 3 with the exception of beast gunner, fireworks technician, and spellshot. As rippling explosions bring a castle's walls tumbling down, you grin and wipe the stone dust of your handiwork …Someone who uses knowledge and trinkets to overcome weaknesses and get an edge in combat. But it looks like the class could really benefit from an archetype to boost their frontline melee potential, since they only get Strike attack options. Problem: I'm new to 2e and am completely overwhelmed by the choices here.Archetype Runelord Prerequisites trained in Crafting. You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you're a master in Crafting, this bonus increases to +2 and you ...Archetype Pactbinder. Prerequisites Pactbinder Dedication. You've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights. You can cast prying eye as an occult innate spell once per hour, using the higher of your class DC and your spell DC to determine the DC. Archetype Cathartic Mage. Prerequisites Cathartic Mage Dedication. When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you. If these benefits require an emotional focus, they use your emotional focus as they're experiencing an empathic imprint of your emotions.Archetype Fighter. Prerequisites Strength 14; Dexterity 14. You become trained in simple weapons and martial weapons. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You become trained in fighter class DC.Source Secrets of Magic pg. 236 1.1. Archetype Soulforger. Prerequisites Wisdom 14, or ability to cast divine spells. You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament. Choose one essence power for the armament (below).Free Archetype does open up the opportunities a bit. But by level 10 you have your normal reaction, a dedicated shield block reaction, and a dedicated AoO reaction. You have the powerful champion reaction. Not to mention your Divine Ally Shield, which can take a beating. Probably 1 use of Lay of Hands.Champion. Source Core Rulebook pg. 223 4.0. You have sworn a solemn oath to your deity, who has granted you champion powers to aid you in your cause. The champion archetype greatly improves defenses, particularly armor. It’s a great way for a character to gain armor proficiency or a powerful defensive reaction.Champion. Source Core Rulebook pg. 223 4.0. You have sworn a solemn oath to your deity, who has granted you champion powers to aid you in your cause. The champion archetype greatly improves defenses, particularly armor. It’s a great way for a character to gain armor proficiency or a powerful defensive reaction. Archetype Dedication. Source Dark Archive pg. 204. Archetype Mind Smith. You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world. You gain a single melee weapon of your choosing, called a mind weapon. Your mind weapon is a martial melee weapon.Psychic. You've awoken the latent abilities of your mind, taking your first steps into wielding psychic magic. Psychic is a good fit for characters who want a touch of occult power. Intelligence-based characters like investigators and alchemists, as well as Charisma-based characters like bards, can choose the path that best suits their inherent ...For me at last, the best option is using digital tools like Wanderer's Guide or Pathbuilder, though I like to have a sheet when I play in person so the way to go is "Class feat / Archetype feat". Path builder let's you export a pdf of your character sheet so you can print it off. And it has options for free archetype.Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules Actions/Activities Conditions GM Screen Player's Guide Traits SourcesBecause there are no "2nd" archetype feats less than Level 4, the real benefit of Ancient Elf under the default rules is being able to take a 2nd level Class Feat while still taking a Dedication Feat by Level 2. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules ...An archetype is a character, theme, situation or motif that represents a universal symbolic or shared pattern of human nature. One of the most common character archetypes in myth is the hero. Examples of the hero archetype include Beowulf, ...Sentinel Dedication Feat 2. Archetype Dedication. Source Advanced Player's Guide pg. 191 2.0. Archetype Sentinel. You have trained carefully to maximize the protective qualities of your armor. You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. The GM is the final arbiter.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears.Archetype Monk. Prerequisites Monk Dedication; expert in at least one saving throw. Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master. Monastic training has taught you martial arts and allowed you to hone your mind, body, and spirit to new heights. Archetype Blessed One. You are touched by a deity and gifted with the ability to alleviate the suffering of others. You gain the lay on hands devotion spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity.Pathfinder 2e – New Wrestler Archetype Handbook. Rocco Giusto February 22, 2023. Brother, the Golarian Wrestling Federation wants you to read this new handbook on the Wrestler Archetype. In this manual to combat within the squared circle, you will learn to be the greatest grappler you can be. No matter your style, from practical …Archetype Dedication. Source Dark Archive pg. 204. Archetype Mind Smith. You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world. You gain a single melee weapon of your choosing, called a mind weapon. Your mind weapon is a martial melee weapon.Eldritch Archer. While many archers see their craft as an art form as much as a means of battle, a small number of archers seek to perfect their skills through magic, and you are among their number. Bolstering your athletic and martial abilities with mystical talents, you achieve rare heights with the bow or crossbow—transforming arrows or ...Source Advanced Player's Guide pg. 164 2.0. Archetype Cavalier. Prerequisites trained in Nature or Society. You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM.Summoner. You have a tenuous connection to an eidolon, a bodiless being that shares your life force, and with effort you can manifest the eidolon into the world. The summoner archetype grants you an eidolon to join you in battle. It's a particularly helpful multiclass for characters with weaker martial abilities.Chapter 3: Classes / Archetypes Class Archetypes Source Core Rulebook pg. 219 4.0 Archetypes with the class trait are a fundamental divergence from your class's specialties, but one that exists within the context of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites.Pathfinder Agent. Source World Guide pg. 23 2.0. PFS Note All characters have access to Pathfinder Agent Dedication. You’re a field agent of the globe-trotting Pathfinder Society, sworn to report, explore, and cooperate. You explore the world, gathering artifacts and antiquities, and record your adventures for posterity.Archetypes refer to these benefits as the “expert spellcasting benefits.”. Master Spellcasting Feat: Upon reaching 18th level, these feats make you a master in spell attack rolls and DCs of the appropriate magical tradition and grant you a 7th-level spell slot. At 20th level, they grant you an 8th-level spell slot.Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears.

Archetype. Source Advanced Player's Guide pg. 154 2.0. Archetype Witch. Prerequisites Expert Witch Spellcasting; legendary in the skill associated with your patron's tradition. You gain the master spellcasting benefits. The witch archetype grants versatile prepared spells, perfect for characters looking to add some extra utility. . University of kansas football today

pathfinder 2e archetype

Archetype Medic. Prerequisites trained in Medicine; Battle Medicine. You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. The wizard archetype grants versatile prepared spells, perfect for characters looking to add some extra utility.Source Advanced Player's Guide pg. 149 2.0. Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. Archetype Sorcerer. Prerequisites Charisma 14. Choose a bloodline. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. Summoner. You have a tenuous connection to an eidolon, a bodiless being that shares your life force, and with effort you can manifest the eidolon into the world. The summoner archetype grants you an eidolon to join you in battle. It's a particularly helpful multiclass for characters with weaker martial abilities.Archetype Source Pathfinder #165: Eyes of Empty Death pg. 77 Archetype Drow Shootist Prerequisites Drow Shootist Dedication. You become trained in the repeating hand crossbow and gain access to repeating hand crossbows and shootist bandoliers. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon …Use your implement. Move into flanking. Strike with MAP if the enemy's already vulnerable. If you're looking for an Archetype to build into, because Thaum feats generally are worth skipping, look into Marshal. Put that Cha to use and grab an aura to make you and allies hit harder. 7.Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's ...Archetypes for a Champion. I'm going to play my second ever PF2 campaign and it will be the first time we will play with Free Archetype. To be frank I'm overwhelmed by the …Mighty Bulwark Feat 10. Source PRG2:APG. Archetype. Prerequisite (s) Sentinel Dedication. Thanks to your incredible connection to your armor, you can use it to shrug off an incredible array of dangers. Your bonus from the bulwark armor trait increases from +3 to +4, and it applies on all Reflex saves, not just damaging Reflex saves.Gunslinger Source Guns & Gears pg. 127 PFS Note All Pathfinder Society agents have access to the Gunslinger archetype. You like a weapon that makes an impression almost as much as you like making an impression. Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules Actions/Activities Conditions GM Screen Player's Guide Traits SourcesArchetype Monk. Prerequisites Monk Dedication; expert in at least one saving throw. Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master. Monastic training has taught you martial arts and allowed you to hone your mind, body, and spirit to new heights. On Bended Knee: A Guide to Pathfinder's Obedience Feats. Stargazer. You gain hexes more slowly, and notably no major nor grand hexes, however your hexes do scale up …The spell gains the air trait. You revere the four elements—air, earth, fire, and water—as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these four elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus ...Archetype Exorcist. Prerequisites trained in Occultism or Religion. You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a spirit dwelling until they're ready to move on. Through the power of prayers or ritual incantations, one mundane object in your possession becomes a spirit dwelling..

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